GTA 6 to Feature Ray Tracing and Procedural Generation, Rockstar Job Listing Reveals

GTA 6

A recent LinkedIn post by a Rockstar Games employee has shed light on some exciting graphical details for the highly anticipated Grand Theft Auto 6 (GTA 6). The post, which has since been edited, revealed that the game will utilize ray-traced global illumination (RTGI) and procedural generation techniques.

GTA 6
GTA 6

The LinkedIn post was made by Ryan Woods, a Principal Engine Programmer at Rockstar Games with an impressive background in game development, including work on visually stunning titles like Ratchet & Clank and Marvel’s Spider-Man. This lends credibility to his claims about GTA 6’s graphics.

While the use of RTGI in games is not entirely new, GTA 6 is likely to be the largest-scale game to implement this technology. It remains to be seen how extensively RTGI will be used and whether it will be available on all platforms or limited to the PC version.

The LinkedIn post also seemingly confirms the existence of a PC version of GTA 6, although the release date remains uncertain. Historically, PC releases of GTA games have followed console releases by 9 to 15 months.

The mention of procedural generation in the post has sparked speculation about its potential uses in the game. While some believe it may be limited to development processes, others suggest it could be used for generating building interiors or other in-game elements, potentially enabling features like the ability to enter any home in the game world.

Despite fan anticipation, Rockstar Games has not yet announced a release date or a second trailer for GTA 6. However, the original trailer was released on December 4th of last year, leading some fans to hope for a new trailer around the same date this year.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *